Wednesday, 26 August 2009

Not Done...But So Close

So I'm not entirely finished. I've been toying with decals and lighting. I couldn't get decals to work at first, but I got it now. I need to head to work now, but I'll finish everything tonight. I have door frames and wires that are almost ready to put in.

I believe after this class I'm going to go back to this room and change some things. There are more assets I want to model and a bit different layout I want this to have. I also have some extrea models for the table that I made but never had time to texture. I want to take your advice on the posters near the breaker box. It's funny how many ideas can spawn off of the simple suggestions you make. Sometimes some of the suggestions you made I thought of while staring at the renders. I think my mind is on the right track. I just need a few years of expirience I guess.

Thank you for all of you help and suggestions. You've made me not only improve my room but have given me some challenges along the way. If we're ever in the same place at the same time I'll take you to dinner, buy you a beer, or something.

I'll post some pictures if you want to grade the evaluation off of that. That way I can get it on time.


Here's where it stands:


Wednesday, 19 August 2009

Nearing the end

The semester is coming to a close soon. I'm going to send my final evaluation form to you tomorrow. My semester officially ends next Thursday.

As for the room. I'm working hard at making the walls and floor look less tiled. I'm looking into material settings and decals to pull this off. Hopefully it'll look better when I'm done. So the walls and floors are the same right now. I did touch up some of the normal and specular on them. I placed in some light sources and I'm going to try and take your advice on the broken pipes. Busy, busy, week!!!


Back to work. In the meantime this is where I am.








Monday, 10 August 2009

Putting in more meshes

So I've been exporting the meshes that I have unwrapped. Even though the textures aren't done yet I've imported those meshes into Unreal and have started to place them. I really wanted a break from texturing. This is a nice way to mix it up a bit. The meshes in there right now just have Unreal's default texture on them.


Standing under the stairs:




Shot of the boiler:



By the other door:



Shot of storage racks and ladders:




On the stairs:




Playing with the Redeemer:

Wednesday, 5 August 2009

Unreal 3

So I've been touching up on some textures. I think everything is starting to come together. I've also been working with Unreal 3. So far I've cut out the room and I'm starting to put stuff in it, mainly the staircase. So here's what I have so far:







I just through in some lights, I haven't worked on them. I also am working on the wall and floor textures.