Monday, 10 August 2009

Putting in more meshes

So I've been exporting the meshes that I have unwrapped. Even though the textures aren't done yet I've imported those meshes into Unreal and have started to place them. I really wanted a break from texturing. This is a nice way to mix it up a bit. The meshes in there right now just have Unreal's default texture on them.


Standing under the stairs:




Shot of the boiler:



By the other door:



Shot of storage racks and ladders:




On the stairs:




Playing with the Redeemer:

1 comment:

  1. Everything seems to be coming together. I would try using some decals on the floor and walls to break the texture up a little bit more. Right now it looks a bit too tiled. I think I may have said that in on of my past posts. I would do something else with the ladders.. right now they look too plain standing side by side like that. I like the pipe work that your doing.. but maybe break one or two of the pipes. That will add some more interest visually and break up all the straight edges. Also, where is your light source? As of now, I think the most important part is to put more color and texture into the scene. The room is very large and you need to keep people interested.

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