Thursday, 30 July 2009

Stair Work

So I'm pretty sure I'm almost done with the stairs. The look and feel is coming out the way I want. Just a little more detail work and I'll call it done.




And a video:


Base Texture Work

Well I'm trucking along on the base textures. Like I said before I want to put main textures on things so that it'll be complete. Then if there's time at the end I will go in and add more detail to the texture. I plan on continuing on this scene after this class is over so those details will come out.

Anyway here's some of my textures.


Breaker Box:



Floor:


Hammer:



Ladder:

Paint Can:


Pipes:


Stairs:



I'm still playing with color on things. Obviously I'm going to make the floor match the stairs. But I'm working on the rust layer of the stairs, then I'll cover it with metal and destroy it.

Thursday, 23 July 2009

A Bit More.

This week has been a bit slow. It will pick up on Saturday. However I did manage to put more texture into the door. I'm not finished with it. I'm still trying to decide what kind of sticker to put on. I also want to fix the scratches on the door so they line up with the way the door handle will turn.

I also started work on the wrench. I'm pretty satisfied with both the door and the wrench. I think I may move on to more textures and come back over them once everything is done.





Saturday, 18 July 2009

Unwrapping Done, Moving On

So I've unwrapped all of my models. I'm starting to move on to texturing them. Unwrapping took a bit longer then I thought but I should be alright. I'm going to take your advice and mix things up a bit when I put my final scene together. For right now here's the start of my door.



Saturday, 11 July 2009

Modeling Mostly Done

All the models that I need are mostly done. There are some little touched that I want (light switches, bottles, tub, ect...). I've also decided to hold off on modeling the lights. I'm still not sure what type of lights will fit the scene best. The boiler is still being worked on for another class. Since it's the main focus of the scene I decided to make it more detailed.

So here's the scene so far. All together it's 7,788 Polys (15,323 Tris). If you take the boiler out it's 5,881 Polys (11,497 Tris). Let me know what you think!

EDIT: Looking at my scene again I noticed that my floor got rotated without me knowing. Some of the assets near the ground may look off. It's already fixed. :)







Tuesday, 7 July 2009

Lowering Poly Count

That's what I was going for today. I think I did pretty well for most of them. The only one I'm a little concerned about now is the faucet. However, I'll wait until I texture it to see what I can do with it. Anyway, here's what they're at now (Left is the original, Right is the new one):

Breaker Box (Originally 92, Now 20)


Cigarettes (Originally 122, Now 32)


Faucet (Originally 284, Now 120)


Hammer (Originally 233, Now 113)

Screwdriver (Originally 237 and 226, Now Both 71)


Ladder (Originally 318, Now 104)

I also tweaked the pipe wrench (Originally 559, Now 156)


Let me know if I should go back and tweak them some more.

Sunday, 5 July 2009

Sunday

So I spent most of today in 3D Studio. Here's what I came up with:

Breaker Box (92 polys):


Cigarettes (122 polys):


Faucet (284 Polys):

Hammer (233 Polys):

Screwdrivers (Phillips 237 polys, Flat 226 polys):

and finally Ladder (318 polys):


The cigarettes are not on my original asset list. I added these for a small area in the room that I want to put together. I want it to seem like people have been down there. I'm thinking of setting up a "seating area" in the corner where janitors and maintenance men go to play poker. It'll add a few more models to my list but not many.

Thursday, 2 July 2009

Wrench

I made a wrench.


Wednesday, 1 July 2009

Small Update Before Work

So I tweaked the staircase a little. I think I'm going to do something different with the railing. I added the ladder that will lead to the ceiling, a storage rack, and the toolbox. This weekend I'll be spending most of my time in 3D studio. I want to crack down on some models.